National Repository of Grey Literature 8 records found  Search took 0.02 seconds. 
BOIDS Method for Swarm Simulation
Burda, Radek ; Král, Jiří (referee) ; Zbořil, František (advisor)
This work primarily deals with C.Reynolds's model of flocking -BOIDS - and uses the model as a basis for creating a swarm simulation. It discusses methods for obstacle avoidance and principle of forces arbitration (flocking rules, obstacle avoidance and goal satisfying) to properly avoid conflicting of behaviours. Furhermore some of other approaches to flocking simulation are mentioned while their pros and cons are taken up. Last but not least proceeding of creating a graphic environment in Blender for demonstrating boids behavior in the final 3D application is described.
Predator-Prey Simulation in JavaScript
Méry, Jozef ; Janoušek, Vladimír (referee) ; Peringer, Petr (advisor)
Študovanie populácie organizmov je veľmi užitočná oblasť výskumu. Dokáže pomôcť s predpovedaním, porozumením a možným zachovaním populácií. Táto bakalárska práca sa zameriava na modelovanie a simulovanie modelu dravec-korisť založeného na agentoch. Medzi najpodstatnejšie vlastnosti agentov patrí schopnosť zhlukovania založená na modeli boids vytvorený C. Reynoldsom, reprodukcia a mutácia. Výsledok tejto práce je konfigurovateľná prehliadačová aplikácia, ktorú možno použiť na simulovanie rôzných situácií a získanie štatistických údajov. Aplikácia obsahuje šablóny nastavení, ktoré boli simulované. Výsledky simulácií sú krátko zhodnotené.
Numerical solution of equations describing the dynamics of flocking
Živčáková, Andrea ; Kučera, Václav (advisor) ; Janovský, Vladimír (referee)
This work is devoted to the numerical solution of equations describing the dynamics of flocks of birds. Specifically, we pay attention to the Euler equations for compressible flow with a right-hand side correction. This model is based on the work Fornasier et al. (2010). Due to the complexity of the model, we focus only on the one-dimensional case. For the numerical solution we use a semi-implicit discontinuous Galerkin method. Discretization of the right-hand side is chosen so that we preserve the structure of the semi-implicit scheme for the Euler equations presented in the work Feistauer, Kučera (2007). The proposed numerical scheme was implemented and numerical experiments showing the robustness of the scheme were carried out. Powered by TCPDF (www.tcpdf.org)
Numerical solution of equations describing the dynamics of flocking
Živčáková, Andrea ; Kučera, Václav (advisor)
This work is devoted to the numerical solution of equations describing the dynamics of flocks of birds. Specifically, we pay attention to the Euler equati- ons for compressible flow with a right-hand side correction. This model is based on the work Fornasier et al. (2010). Due to the complexity of the model, we focus only on the one-dimensional case. For the numerical solution we use a semi- implicit discontinuous Galerkin method. Discretization of the right-hand side is chosen so that we preserve the structure of the semi-implicit scheme for the Euler equations presented in the work Feistauer, Kučera (2007). The proposed numeri- cal scheme was implemented and numerical experiments showing the robustness of the scheme were carried out. 1
Predator-Prey Simulation in JavaScript
Méry, Jozef ; Janoušek, Vladimír (referee) ; Peringer, Petr (advisor)
Študovanie populácie organizmov je veľmi užitočná oblasť výskumu. Dokáže pomôcť s predpovedaním, porozumením a možným zachovaním populácií. Táto bakalárska práca sa zameriava na modelovanie a simulovanie modelu dravec-korisť založeného na agentoch. Medzi najpodstatnejšie vlastnosti agentov patrí schopnosť zhlukovania založená na modeli boids vytvorený C. Reynoldsom, reprodukcia a mutácia. Výsledok tejto práce je konfigurovateľná prehliadačová aplikácia, ktorú možno použiť na simulovanie rôzných situácií a získanie štatistických údajov. Aplikácia obsahuje šablóny nastavení, ktoré boli simulované. Výsledky simulácií sú krátko zhodnotené.
Numerical solution of equations describing the dynamics of flocking
Živčáková, Andrea ; Kučera, Václav (advisor)
This work is devoted to the numerical solution of equations describing the dynamics of flocks of birds. Specifically, we pay attention to the Euler equati- ons for compressible flow with a right-hand side correction. This model is based on the work Fornasier et al. (2010). Due to the complexity of the model, we focus only on the one-dimensional case. For the numerical solution we use a semi- implicit discontinuous Galerkin method. Discretization of the right-hand side is chosen so that we preserve the structure of the semi-implicit scheme for the Euler equations presented in the work Feistauer, Kučera (2007). The proposed numeri- cal scheme was implemented and numerical experiments showing the robustness of the scheme were carried out. 1
Numerical solution of equations describing the dynamics of flocking
Živčáková, Andrea ; Kučera, Václav (advisor) ; Janovský, Vladimír (referee)
This work is devoted to the numerical solution of equations describing the dynamics of flocks of birds. Specifically, we pay attention to the Euler equations for compressible flow with a right-hand side correction. This model is based on the work Fornasier et al. (2010). Due to the complexity of the model, we focus only on the one-dimensional case. For the numerical solution we use a semi-implicit discontinuous Galerkin method. Discretization of the right-hand side is chosen so that we preserve the structure of the semi-implicit scheme for the Euler equations presented in the work Feistauer, Kučera (2007). The proposed numerical scheme was implemented and numerical experiments showing the robustness of the scheme were carried out. Powered by TCPDF (www.tcpdf.org)
BOIDS Method for Swarm Simulation
Burda, Radek ; Král, Jiří (referee) ; Zbořil, František (advisor)
This work primarily deals with C.Reynolds's model of flocking -BOIDS - and uses the model as a basis for creating a swarm simulation. It discusses methods for obstacle avoidance and principle of forces arbitration (flocking rules, obstacle avoidance and goal satisfying) to properly avoid conflicting of behaviours. Furhermore some of other approaches to flocking simulation are mentioned while their pros and cons are taken up. Last but not least proceeding of creating a graphic environment in Blender for demonstrating boids behavior in the final 3D application is described.

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